
Public Game Playtest: Our Game Got Hacked on Day One
Public Game Playtest week finally arrived, and it turned into one of the wildest moments in our journey rebuilding My Life as a Spy. More
Explore the creative and technical journey behind our projects through studio updates, development insights, cinematic workflows, audio direction, and production progress.

Public Game Playtest week finally arrived, and it turned into one of the wildest moments in our journey rebuilding My Life as a Spy. More

Dedicated Game Server development in Week 7 fixed an 11 FPS crisis and turned My Life as a Spy into a real online game.

Frank Salas reveals the indie game design mistakes that nearly killed My Life as a Spy — and how one camera change, five new systems, and a 50-player playtest saved it.

Spy Game Mechanics transformed My Life as a Spy into a true espionage game, but week five brought brutal playtests, a larger team, and difficult decisions.

Frank Salas closes the indie game core loop in Week 4 of rebuilding My Life as a Spy — first playtest confirms the 3D spy game works.

My Indie Spy Game finally feels alive as NPC witnesses, heat systems, and player consequences transform My Life as a Spy.

Frank Salas ships a working fog of war Unity multiplayer system five weeks ahead of schedule in Week 2 — plus IP drama, team hiring, and the real cost of building an indie studio.

Week 1 of building a Unity multiplayer spy game from scratch — Gate Zero results, hard team calls, Mirror networking, and a fog of war breakthrough in 3 hours.

Discover how Salas Games shipped its first indie game in one week after losing a developer just minutes before production began.